Noble
The reason farmers need side-jobs…
Etiquette
You have lived drama, and may challenge a person of rank or status to positively impress them.
Use: When conversing with a person of rank or status, [DEX + INT], TN Contested
Refined Education
You know detailed things about your observations.
Use: hear or see something, [INT +INT], TN TBD.
Weapon Grace
You have mastered an additional weapon category. Choose Blade, Polearm, or Bow. If you already have that weapon category as Mastered you gain +1 Accuracy with that weapon.
Each of these Skills are kinda strange.
Etiquette is one of those funny social skills that applies a combat model to “leaving a positive impression”. I wonder how much this is informed by cultural etiquette norms (Japan’s language has a clearly defined structure of formality, for instance), rather than game trope. Or it imagines Nobles using posturing as a skill, which kinda makes sense…
Refined Education is a slightly reworded “Knowledge of Tradition” from the Minstrel:
Reminds me of “Spout Lore” from Dungeon World:
When you consult your accumulated knowledge about something, roll+Int.
- On a 10+, the GM will tell you something interesting and useful about the subject relevant to your situation.
- On a 7–9, the GM will only tell you something interesting—it’s on you to make it useful. The GM might ask you “How do you know this?” Tell them the truth, now.
Thinking about my idea to let player’s choose Skills from a list, I’d make it part of character creation to answer a question for each skill, since the player will decide on background details in that moment, and each skill is then that players. For the few skills that are shared between Classes they’d ask questions like:
- How did you learn your knowledge: you are well traveled, mentored by a sage, born under a special star, or no one knows?
- Why do you have so many animal companions: they are beasts of burden, they are furry friends, you attract all sorts, or no one knows?
- How did you start harvesting monsters: you enjoy the hunt, monsters make the best shoes, it is easy to “other” things that are different, or no one knows?
In my version, rather than character sheets there are cards with descriptions and writing space to fill in detail.
Finally, Weapon Grace. It gives the Noble either a second option (all characters get one Mastered Weapon at creation, and take 1HP per use of a non-Mastered Weapon) or +1 to Accuracy with an already Mastered Weapon (Accuracy Checks determine if a weapon “hit”, and if so, a Damage roll is made separately).
I wonder what kind of player is attracted to be a Noble.